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Bastion supergiant
Bastion supergiant













bastion supergiant

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BASTION SUPERGIANT UPGRADE

This core feedback loop of jumping to a location, using everything you get there to upgrade The Kid and the bastion, and then jumping to a new place makes for a smooth and satisfying experience, and one which is greatly boosted by the gripping narration and visuals.īest Nintendo Switch Micro SD Cards - Cheapest Memory Car. Levels are pretty straightforward and linear for the most part, ultimately funnelling the kid toward the next crystal through waves of enemies, but stepping off the beaten path can net you extra goodies like upgrade materials and extra currency to spend on weapons and abilities. Though level designs are rather homogenous in terms of the mechanics being explored, each one looks completely different from the next, and there’s a cool effect where the ground rises up to meet The Kid as he explores various pathways. Once you’re done tuning The Kid up, you can then pick which location to drop to next from a map that gives players a smattering of levels which can be tackled in any order, with some optional locations being sprinkled in that offer special challenge courses for each weapon.

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For example, if you’re content with your current loadout, you can forgo building an armoury in order to build a bar sooner, and this autonomy over the use of the Bastion helps to make it truly feel like your fortress. Here, you can do things like swap or upgrade weapons, drink spirits at a bar that give passive bonuses, or worship idols that make the game harder in various ways in exchange for a boost in experience points the player is given complete control over what services are available and when. The Bastion itself acts as a central hub that you return to after retrieving each crystal, with every new addition allowing you to build new structures that help support The Kid’s endeavours. Though the isometric view does make combat a little awkward sometimes - attacks don’t always land where it looks like they will - the generally fast-paced nature of the fights makes it easy to overlook the lack of precision. Bastion loves throwing you into the center of a dozen or more enemies at once and seeing how you deal with the challenge, necessitating quick decision making and aggressive, yet careful tactics. It’s a compelling way to tell a story, but what really elevates Bastion’s narrative above many other games is the narrator who accompanies you throughout.Įnemies come in all forms, with some being mere fodder to cut through and others requiring a much more thoughtful strategy to deal with properly, and new varieties are introduced at a steady clip. Though not much is revealed at first, the narrative is gradually widened as you move through different levels, learning more about the lifestyle of the fallen people while also piecing together exactly what happened to cause such a catastrophe. It may sound like a rather uninspired plot, but what’s striking about the storytelling method is how much excellent worldbuilding is done in the background through item descriptions and the environment. After making his way to the titular bastion - the so-called ‘panic room’ that the Caelondians were supposed to run to in the event of the apocalypse - The Kid is tasked by a mysterious old man named Rucks to retrieve magical crystal cores from the surface world that will help expand the magical fortress.

bastion supergiant

In this endeavour, Bastion succeeds, leaving us with a fun, challenging and emotionally-gripping experience that stands as a remarkable achievement.īastion follows the story of a nameless hero simply referred to as 'The Kid' who is living in the floating ruins of a once-great civilization known as Caelondia. Enter Bastion, the debut release from Supergiant Games, which aims to infuse relatively safe and simple gameplay with a deeper story that aspires for something more. The debate over whether or not video games should be considered an artform will likely never reach a firm conclusion, but that doesn’t stop developers from trying to show how a game can be something more meaningful and touching than mere disposable entertainment.















Bastion supergiant